1. Light mechs need something for the ballistic slot.
2. MGs currently do 1/3 the damage of light lasers (which are already underutilized and rarely used effectively)
3. MGs have horrendous range.
4. MG damage is spread
5. Critical component only accounts for 1/3 of a mech's health and is a bad balancing mechanic.
6. By the time a MG begins to crit a component. a light laser already killed the enemy mech. DESTORYING ALL OF ITS COMPONENTS.
7. Speaking from a realism point, the MG weighs 1.5 tons. And is not the same machine gun we use today. This much heavier machine gun is used by mechs against mechs.
8. MG predated infantry and vehicles in Battletech
9. They deal 2 damage per turn vs. mechs in TT. That's the same as an AC2, with (a lot) less range. - Barghest Whelp
Reasons not to:
6 MG spiders.
3 second jenners?
Edited by Tennex, 10 April 2013 - 11:29 AM.